WORLD CORE

Voltage controlled tile engine and

collision processor

 

 

Width: 56HP

Max Depth: 1.98″

Power: 250mA@ +12V, 0mA@ -12V

 

160×192 pixel resolution via standard composite NTSC output

 

Highly responsive engine maintains fast control rates and full 60 FPS progressive video output

 

2×4 simultaneous colors / 2×16 palettes / 86 total colors programmable

 

2 voltage controlled sprites with 32 addressable bitmaps

 

2 voltage controlled tiles with 32 addressable bitmaps / 16 tile maps

 

Assets replaceable via Secure Digital (SD) Card, FAT16 or FAT32 format

 

Integrated gravity and collision processing rendered across 7 dedicated gate outputs

 

 


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